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Raxor
post Oct 14th 2007, 10:13 AM
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Going to get zelda this week, a worthy purchase?
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hobo_joe20
post Oct 14th 2007, 5:43 PM
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QUOTE(Raxor @ Oct 14th 2007, 11:13 AM) *

Going to get zelda this week, a worthy purchase?

I would talk to rogue about that. It looks good, and he claims it is so.

This post has been edited by hobo_joe20: Oct 14th 2007, 5:44 PM
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Rogue Ashrak
post Oct 15th 2007, 4:05 AM
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QUOTE(hobo_joe20 @ Oct 15th 2007, 8:43 AM) *

I would talk to rogue about that. It looks good, and he claims it is so.


Well I would say it's definetely worth the purchase, as long as you're able to move past the cel-shading (which works and looks quite good IMO). Clever puzzles and great dialogue with some truly humorous moments (Linebeck FTW!). I don't think I've seen a DS game utilize the full potential of the system so much since I played Another Code. Trust me, if you're a Zelda fan, go for it.
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Invisible Painting
post Oct 15th 2007, 7:15 AM
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QUOTE(Rogue Ashrak @ Oct 15th 2007, 10:05 AM) *

Well I would say it's definetely worth the purchase, as long as you're able to move past the cel-shading (which works and looks quite good IMO). Clever puzzles and great dialogue with some truly humorous moments (Linebeck FTW!). I don't think I've seen a DS game utilize the full potential of the system so much since I played Another Code. Trust me, if you're a Zelda fan, go for it.

The graphics for WW never really bugged me as much as other people, ok they don't look as good but it's still a Zelda game, and a good one. The grapics suit the gameplay and the story more though, the exact game in TP grapics wouldn't have really worked, because they designed the game around those graphics rather then an after thought. So it does suit the game, but I'd have rathered them just work with good graphics from the begining but hey ho we didn't get it. And it is still a very good game, if a little easy.
The cel shaded graphics worked fantastically in Minish cap though, but it suited the hand held format very well. But that was still more of an up-down view of the game. Here I don't think it would suit as well, but I can still imagine it working. And probably would make better graphics for the DS then TP graphics would. And hey it's a Zelda game anyway, and one that I've heard get nothing but good praise. I am looking forward to playing it when it comes out friday. (Yeah, we're behind you Rogue biggrin.gif)
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Rogue Ashrak
post Oct 17th 2007, 8:56 AM
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Trailer for Advance Wars: Days of Ruin.

Gone is the cutesy, "Hey lets send hundreds of troops to their deaths just so we can determine which of us is the better tactician!", laidback fun-and-games feel of the previous entries in the series. Instead it looks like we're getting a gritty post-apocalyptic styled game. Could be ...interesting. Or it could fail miserably due to the lack of charm. Time will tell I guess.

The core gameplay still looks to be intact though, and online wi-fi play has been confirmed. I think it will work out pretty well. And if it has as much stuff crammed into it Dual Strike did, it might occupy the game slot of my DS for quite some time.

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Parmenides
post Oct 17th 2007, 11:08 AM
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Dual Strike was rubbish. 1.gif
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Invisible Painting
post Oct 17th 2007, 12:38 PM
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I played (well own, but I still played them!), the DS one and the GBA one, I did like them but never got addicted to them probably because I never played them enough. But if I had I may have, they were good though. But I wouldn't get this one if I'm only a little bit into the first one on the DS.

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Rogue Ashrak
post Oct 17th 2007, 3:42 PM
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QUOTE(Parmenides @ Oct 18th 2007, 2:08 AM) *

Dual Strike was rubbish. 1.gif


You only say that because you're just rubbish at strategy 1.gif Learn your unit counters! I took S-rank with ease on over half the campain missions on my first play-through. And the final mission was cake. Especially compared to the tactical hell that made up the final mission of AW2:Black Hole Rising. (I STILL haven't finished that game. Strict time limit + death ray+ far too many cannon emplacements= Lose.)

This post has been edited by Rogue Ashrak: Oct 17th 2007, 3:47 PM
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