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> 217 - Coup D'Etat
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Arcady
post Jan 9th 2006, 9:26 PM
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Season 2, Episode 17 - Coup D'Etat

Air Dates:
CA: Jan. 9, 8 PM (TMN)
US: Feb. 17, 9 PM (Sci Fi Channel)
UK: Feb. 22, 8 PM (Sky One)

When the Atlantis team finds out that the Genii have grown into a new menace, they realize that the armistice with their old enemy may soon come to an end.

Episode Guide | Spoilers | Teaser

(This topic is for people who have seen the episode to discuss it. If you don't want to be spoiled, don't read this topic.)
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Auntie Em!
post Jan 9th 2006, 9:37 PM
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Well I guess this episode explains how

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Yeah. A little convenient for me. Contrived and predictable. I will have to rewatch it again. Maybe later. YAWN!


I did like the part where McKay "almost" stunned that one guy. "Almost". laugh.gif

"Did you see that! I almost stunned that guy. If he had only moved over 1 foot to the right , I would have gotten him!" Oh the joy!

I guess the new guns are going to be Atlantis version of the Zat gun!

This post has been edited by Auntie Em!: Jan 9th 2006, 9:39 PM
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Radagast
post Jan 9th 2006, 10:26 PM
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The McKay part was good! I wonder if he'll end up being like Daniel, where he develops some skills over time?

I think these stunners are better than the zats in many ways. They seem to be more effective at longer ranges (remember the SG1 ep, 1969 I think? towards the end having a firefight with a zat and they couldn't really do much with it). They're also quiter, both in firing and in the amount of noise the target makes when hit!

Wasn't Cowan "dead" last we heard? But they didn't bat an eye when they saw him.

Also why not have a cloaked jumper covering the operation? or at LEAST maintain the open wormhole preventing enemy reinforcements? (or a backup team at the gate!)
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Auntie Em!
post Jan 9th 2006, 10:59 PM
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I also thought it weird that one second the team is being held and the Atlantis base knows it and the next minute there they get a message and Mckay's IDC and they just opened it up. No stand fast and talk to me first. No protocols to be enacted in the case one is taken prisoner. Considering they are so far away from any backup they take security way to light.

I mean look what happened in SG-1 S8 when they just THOUGHT Sg-1 was a prisioner of Ba'al. Not here. They just walk through.
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Radagast
post Jan 10th 2006, 12:15 AM
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I believe it is now established that these highly trained soldiers (most of them likely special forces trained) are used in a manner to provide security in much the same way that police officers provide security to doughnut shops...

The disadvantage of having a fairly low-ranking officer in charge of security and only #2 overall in charge of the base...

Maybe if Weir gets abducted or shot a couple times in Atlantis that'll change?
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Cha'Lok
post Jan 10th 2006, 8:04 AM
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As mentioned above, there really are a lot of holes in this episode. If I were Weir, I would have threatend to make the location of their city known to the Wraith. Also, why they didn't first check the ZPM for power is beyond me.

All in all a mediocre episode, kind of disappointing.
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Auntie Em!
post Jan 10th 2006, 8:30 AM
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Ok just rewatched the episode only this time not while putting the groceries away or doing dishes and I quite liked it. Infact, I find it to be the best of all the episodes this season.

For one, it is not a rip off of any prior SG-1 tale.

I liked when Weir said to Shep "Good thinking" and Shep answered: "Almost mensas!" Ah, nice little hint to further the thought that Shep is infact very intelligent.

M. Gero wrote this episode and Martin Wood directed it. I love M. Woods work.

Starting to like the stunners more and I like where the Genii story is going. Poor Colm Meanie. Gone and never to return. Sorry I kinda liked him being on the show from time to time.

Interestingly if I was to draw a parallel into real time stuff I loved how Beckett treated the ailing Genii with a soft hand and compassion despite what they had done. Reminds me of how the USA use to draw that line and never stepped over it (at least with both feet). I liked that feeling. Strong yet with Justice. Bush should watch this episode! biggrin.gif

This post has been edited by Auntie Em!: Jan 10th 2006, 11:31 AM
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Raxor
post Jan 10th 2006, 11:14 AM
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gets a *** from me

what i liked, mkay and co and the geni again, always liked their episodes

what i didnt like, the small plotholes which dont detract from the whole episode in the end though

roll on next weeks
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alterantian
post Jan 10th 2006, 11:40 AM
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Wow, great episode,

The atlantis team has trust with the genii now,

just too bad the zpm was depleted.
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Radagast
post Jan 10th 2006, 1:09 PM
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The video signal from the other planet was likely weakened on purpose to prevent them from noticing that the ZPM was depleted....

A good point is brought up in this ep about firing up the engines and leaving.

*IF* they managed to get 3 good ZPMs do you think they would leave? (And leave the Wraith to devour everyone in the Galaxy?)

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CrazySac
post Jan 10th 2006, 1:13 PM
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My only thoughts about this episode was how simple that situation coulda been fixed. I don't even think the Genii even know about Big D so its beyond why they didnt just use beaming tech to get our guys back, without even debating about giving them jumpers.

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Raxor
post Jan 10th 2006, 1:18 PM
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maybe the D was on its way back to earth?
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haikon
post Jan 10th 2006, 4:41 PM
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QUOTE(Radagast @ Jan 9th 2006, 10:26 PM) *

The McKay part was good! I wonder if he'll end up being like Daniel, where he develops some skills over time?



Yeah I agree, if you look at daniel now handling weapons comes natural to him and at first glance you couldn't tell the difference between him and someone who's been trained in the military. On the other hand McKay looks like a complete imbecile with any kind of weapon laugh.gif and as for that ever changing in the future is highly unlikely biggrin.gif . McKay rules.
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Radagast
post Jan 10th 2006, 7:30 PM
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Kinda surprising that they LET him wear a gun - he should only get to use stunners until he gets in a little more practice.

I think the writers are trying to avoid relying too much on the D. Hence the 18 day trip to/from Earth.

Hmm interesting... maybe if they got another ZPM, they would actually send it back to Earth for two-way gate travel and they could have the D full time...
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Atlantians
post Jan 10th 2006, 11:22 PM
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QUOTE(Auntie Em! @ Jan 10th 2006, 5:30 AM) *

Interestingly if I was to draw a parallel into real time stuff I loved how Beckett treated the ailing Genii with a soft hand and compassion despite what they had done. Reminds me of how the USA use to draw that line and never stepped over it (at least with both feet). I liked that feeling. Strong yet with Justice. Bush should watch this episode! biggrin.gif

Please don't bring foreigner's politics, not to mention bad history, into this discusion.


Can't wait to see the episode.

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Dutch Anubis
post Jan 11th 2006, 3:06 PM
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This was a good episode, I loved the storytwists throughout the whole 40 minutes. Also I like it when two storylines come together in one episode. Mckay was ?bergeeky this episode.... made me laugh a lot...
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Auntie Em!
post Jan 11th 2006, 3:18 PM
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QUOTE(Atlantians @ Jan 10th 2006, 11:22 PM) *

Please don't bring foreigner's politics, not to mention bad history, into this discusion.
Can't wait to see the episode.

Suck it up Atlantian I can comment anything I want about the show or what it makes me think about. 1.gif
Infact, your the one who broke forum rules with your post! One is not allowed to post just to say that "cannot wait to see" an episode! May I suggest you go and review the rules young man! biggrin.gif

This post has been edited by Auntie Em!: Jan 11th 2006, 3:19 PM
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Cons
post Jan 11th 2006, 4:44 PM
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great episode.
was wondering how the geni could tell if the ZPM was depleated because u cant tell until it gets plugged in.
also why did sheppered only say "put the shield up" after the geni dude had detonated the bomb, wouldnt it had been much more sensible to put them up before detonating the nuke as it was only about 1-2 seconds before the blast wave came through the gate.

dave
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Radagast
post Jan 11th 2006, 10:49 PM
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Well the Genii knew (at least Kolya knew) what a charged one looks like (it glows!). So it's possible to know it's completely dead without having to plug it in.

Interesting point about the shield I also wondered why they didn't activate it the instant they were all through. Here's another point: We already know explosions cause wormholes to "skip" to other stargates... Why didn't this one?
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Atlantians
post Jan 12th 2006, 12:15 AM
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QUOTE(Auntie Em! @ Jan 11th 2006, 12:18 PM) *

Suck it up Atlantian I can comment anything I want about the show or what it makes me think about. 1.gif
Infact, your the one who broke forum rules with your post! One is not allowed to post just to say that "cannot wait to see" an episode! May I suggest you go and review the rules young man! biggrin.gif

Actually I had posted a question that was on topic... but I later noticed that I had missed the answer, so I edited and deleted that part of the post. laugh.gif
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hobo_joe20
post Jan 12th 2006, 7:31 AM
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QUOTE(CrazySac @ Jan 10th 2006, 1:13 PM) *

My only thoughts about this episode was how simple that situation coulda been fixed. I don't even think the Genii even know about Big D so its beyond why they didnt just use beaming tech to get our guys back, without even debating about giving them jumpers.

I don't think they had enough time to fire up the D, fly it to the planet, FIND the little base camp from space, and beam out the Atlantian team before the hour was up. Either that, or it was on its way to/from Earth.

QUOTE(Radagast @ Jan 11th 2006, 10:49 PM) *

Here's another point: We already know explosions cause wormholes to "skip" to other stargates... Why didn't this one?

Maybe this one didn't provide enough power to force the wormhole to "skip" since it was also deactivated just seconds after the energy spike. I think that the spike might additionally have to be constant, and a wave on energy wouldn't be enough to cause it to "skip" as you put it.

Overall a decent episode. Much better than some of the other recent writing. Saw the first twist coming from like 2 mins into the episode, but glad they did something later on too. Lots of things going wrong in terms of protocol that should have been implemented but wasn't. I think they need to spend just alittle more time getting the minor details of each episode right before they film it. Continuity and all that could have turned this episode into a fantastic one.
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Radagast
post Jan 12th 2006, 2:38 PM
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Maybe they should hire someone whose only job is to maintain continuity? Lucasfilm has someone like that for the Star Wars books to make sure they don't horribly contradict each other.

I remember now I think the nuke was underground so likely the energy hitting the wormhole was actually a shockwave and debris not a direct explosion...
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Auntie Em!
post Jan 12th 2006, 2:48 PM
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There is a continuity director on every show but mostly I think their job is to ensure continuity within an episode and not show to show year to year kinda stuff. That is the writers and producers.
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penno2005
post Jan 12th 2006, 4:41 PM
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great episode i loved the story line was very intersting, about time the commander of the geni died i couldent think of a better way than sitting on a nuke 1.gif . also i did see that in most shots of a ZPM on other episodes the ZPM glows and when he showed shepard it, it wasent glowing at all so i think thats how he found out it was depleated or it was just a wild guess lol.

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